Beer Pong Coming to WiiWare...Yes, Really
Dragon Quest Remakes Confirmed for North America
Nintendo Launches Wii Fit
First VC/WiiWare Combo Monday
First Footage of The Conduit
First MadWorld Trailer
Hasbro and EA Bring Game Night to Wii
Metallic Rose DS Lite Launches With Celebrity Help
Beyond Good & Evil Sequel On the Way?
Konami Still Not out of the Blue
Konami Announces Rock Revolution For Wii and DS
SEGA Makes PlatinumGames Partnership Official
Press Release for Castlevania: Order of Ecclesia
DDR Dances Back to Wii
Nintendo Hits Record Success in April
Cabela's Hunts on Wii
Guitar Hero IV Drums Revealed
New Naruto for DS
Famitsu Reveals Platinum Games Titles
Castlevania: Order of Ecclesia Confirmed
MySims Returns to Wii and DS
Touch Darts on DS...Ouch
THQ and Rare Bring Viva Pinata to DS
LostWinds 2 Already In the Works
EA Brings Skate to Wii and DS
Guitar Hero Encores on Wii
Pokémon Goes Platinum?
Pitfall Harry Swings Back to Wii
Platinum Games Announces Games, Deal with Sega?
VC Takes a Week Off, WiiWare Open for Business
THQ Gets New Marvel License
MLB Power Pros Returns to the Plate
Yamauchi Named Japan's Richest Man
This Week's Famitsu News
Nintendo Channel Now Live
Detn8 Games Crashes the Party on Wii
Majesco Brings Zoo Hospital to Wii
Nintendo Plans Wii Fit Launch at Central Park
Ubisoft Brings Protöthea to WiiWare
Rock Band Track Pack to Wii
News Archive

Taste-Test: Odama

Rated: RP for Rating Pending
Developer: Vivarium
Publisher: Nintendo
Players: 1
Saving: Unknown
GBA Connectivity: Unknown
Impressions by Mike Twomey

Odama, the official quirk of Nintendo’s booth last year, returned in sizable numbers for its sophomore year. And yet, it remains with a few twists that make one scratch one’s head. Controls remain the same, except that now the X button – instead of triggering a Mega Ball mode for the Odama – activates a new microphone peripheral that you can use to issue voice commands to your troops. This is a little tricky to get used to, all the more so when you’re trying to tell your soldiers where to go while thousands of convention-goers are moving and talking around you.

Basic plot remained the same: you control a faction of feudal Japanese soldiers in possession of the Odama: a giant mystical stone ball that you can fire around like a pinball to – in the parlance of those simple, ancient times, “pwn thine foes”. Gameplay mechanics have changed slightly however. The Odama no longer converts the enemy troops it touches to your side, rather more realistically smashes them to hell and gone as any normal giant stone ball would do. Another new trick is that as the Odama rolls around, it can smash open buildings on the battlefield and reveal burgers, of all things. Rolling the Odama through the burgers will collect and store them on your side, to be launched into battle as distractions. When fired onto the battleground, the enemy troops will swarm and attack the burgers, leaving your gates and home base alone for a time.

When I saw the burger concept, I began developing my theory of E3 game evolution. Remember Geist? In 2003, it was this little concept game that had all of two stations in Nintendo’s booth. Really interesting idea, but not much more. In 2004, it was expanded, with new experimental gameplay concepts. (…friggin’ dog food.) This year, the two were somewhat reconciled to make quite a good-looking game. This is the same path I see Odama taking thus far. If you told me last year that hamburgers were going to play a notable role in a feudal Japan-themed military pinball game, I’d’ve been forced to call the cops. Right now, Odama is tentatively scheduled for a release date sometime in 2005. I’m not certain that enough development will be done on it to merit holding it out of stores until after E3 2006, I do believe that a similar development reconciliation will be performed between the builds of this year and last year.

Mike Twomey


If you have any questions, comments or suggestions for the site, please email them to webmaster@wiicafe.com

The entire contents of this website, unless otherwise noted, are Copyright © 2002-2008 GameCube Café and Wii Café. All Rights Reserved. (TM) and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products. This website is not endorsed, sponsored, nor otherwise affiliated with Nintendo or its partners. It has been created for the sole purpose of entertainment, and knowledge. Reproduction in whole or in part in any form without consent from Wii Café is prohibited.



Super Smash Bros. Brawl
Super Smash Bros. Brawl
No More Heroes
Super Mario Galaxy
Mercury Meltdown Revolution
Mario Kart Wii
Super Smash Bros. Brawl
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Phantom Hourglass
Mario Strikers Charged
Open Mic Night - vol. V
Open Mic Night - Vol. IV (Metroid Bread Edition)
Open Mic Night - Post-E3 Edition
Open Mic Night - Pre-E3 Edition
Open Mic Night, vol. III
Mario vs. Donkey Kong 2: March of the Minis
Excite Truck
Wario Ware: Smooth Moves
Metroid Prime 3: Corruption
Sonic Wild Fire